Subnautica 2 Tadpole — Depth Module Mk.1/Mk.2 & All Upgrades
Build the Tadpole in Subnautica 2: recipe, Depth Module Mk.1 (450m) vs Mk.2 (800m), chassis options, Tadpole Pens keycode, and all Mod Station upgrades.
Last updated: 2026-05-21
What Is the Tadpole?
The Tadpole is the first personal submarine you can build in Subnautica 2 and the primary vehicle for deep-ocean exploration. Compared to swimming by hand, it dramatically increases travel speed, extends safe diving range, and can be equipped with a suite of Mod Station upgrades to handle everything from stealth exploration to heavy cargo runs. Unlocking the Tadpole is one of the most important early-to-mid game milestones — without it, a large portion of mid-to-late game resources and story content remains out of reach.
How to Unlock
The Tadpole blueprint is obtained by scanning Blueprint Fragments found in the ocean. Once the blueprint is unlocked, you also need to build a Vehicle Crafter — a large dedicated station for constructing and repairing vehicles, which itself requires its own set of scanned fragments. Both unlocks are required before you can build your first sub.
Crafting Recipe
| Ingredient | Amount | Station | Craft Time |
|---|---|---|---|
| Titanium Ingot | × 2 | Vehicle Crafter | 10 s |
| Glass | × 1 | ||
| System Chip | × 1 | ||
| Power Cell | × 1 |
The four ingredients represent the Tadpole's core systems: Titanium Ingot for the pressure hull (smelted from 10× Titanium ore), Glass for the viewport (Quartz + Salt at the Fabricator), System Chip for on-board electronics, and a Power Cell — the primary energy source that determines how long you can drive before needing to recharge.
Depth Modules: Mk. 1 vs Mk. 2
The base Tadpole can only safely reach 250 m before hull pressure begins causing damage. Depth Modules push that ceiling further and are essential for reaching biomes like the Karakorum (Alien Ruins). Both modules are crafted at the Mod Station.
| Configuration | Max Safe Depth | Notes |
|---|---|---|
| Base Tadpole (no module) | 250 m | Default |
| Depth Module Mk. 1 | 450 m | Available in Survival mode |
| Depth Module Mk. 2 | 800 m | Creative mode only (EA v1) |
Depth Module Mk. 1
Adds structural health monitoring systems that raise the Tadpole's safe depth from 250 m to 450 m. This is your first upgrade once you're ready to push deeper. The blueprint databox is found in the Needler Nest, next to Ruby's crashed Tadpole. The main gating material — Celestine — is found in the Karakorum.
| Ingredient | Amount | Station |
|---|---|---|
| Celestine | × 3 | Mod Station |
| Enameled Glass | × 2 | |
| System Chip | × 1 |
💡 Mining tip: Celestine yields 3 units when hand-broken, versus roughly 2 from the Sonic Resonator. Mine it by hand for better efficiency — one of the few resources where the tool actually works against you.
Depth Module Mk. 2
Replaces the Mk. 1's monitoring with adaptive alloy hull reinforcement, pushing the ceiling to 800 m. Important: Mk. 2 does not stack — one module gives the full benefit. Note: as of Early Access v1 the Mk. 2 blueprint is only obtainable in Creative mode; it is not yet available in Survival.
| Ingredient | Amount | Station |
|---|---|---|
| Dedicated Core | × 2 | Mod Station |
| Troilite | × 2 | |
| Mangalloy Ingot | × 2 |
The Mangalloy Ingot is the hardest ingredient to obtain — it requires Atacamite, a copper chloride mineral found only in the Karakorum at 100–400m. Plan your Karakorum runs to collect Atacamite in bulk so you don't have to make multiple trips.
Tadpole Pens (Story Location)
The Tadpole Pens is a mid-game story facility about 675 m east of the Lifepod at around 150 m depth, situated near hot caves and volcanic vents. NOA directs you there as part of the main quest.
The "Keycode" — How It Actually Works
There is no numeric code to type in manually. The access key was held by a colonist named Zip, whose black box is in a Hot Cave 200–300 m southwest of the facility at 310 m depth. Interact with Zip's Black Box and the code saves automatically to your PDA — return to the locked door, press the button, and it opens.
⚠️ Prepare before going: You need the Rebreather (oxygen drains rapidly below 100 m) and the Heat Tolerance adaptation (hot caves deal continuous heat damage). The swim to Zip's box goes below the base Tadpole's 250 m limit — dock your sub at the cave entrance and swim the last stretch.
Inside the Tadpole Pens you'll find the Scout Ray Chassis blueprint, the Moonpool Recipe Data Card, and the NOA terminal that advances the main story.
Chassis Options
The Tadpole supports dockable chassis that change how it performs. All are built at the Vehicle Crafter and are compatible with the Tadpole Dock.
| Chassis | Ingredients | Purpose |
|---|---|---|
| Haul Chassis | Titanium Ingot ×4 · Strontium ×3 · Enameled Glass ×3 · Dedicated Core ×1 | Dramatically expands cargo and passenger capacity at the cost of speed — best for resource farming runs |
| Scout Ray Chassis | Plasteel Ingot ×2 · Advanced Wiring Kit ×1 · Dedicated Core ×1 · Strong Acid ×1 | Enhances acceleration, top speed, and turning — built for fast exploration and covering distance |
| Seafrog Chassis | Not yet available in Early Access — recipe coming in a future update | |
Mod Station Upgrades
Beyond depth modules, the Mod Station offers several upgrades that change how the Tadpole handles day-to-day. Stack the right combination for your play style.
| Upgrade | Ingredients | Effect |
|---|---|---|
| Engine Efficiency | — | Reduces power consumption by 20% per module. Stackable up to 4× for a maximum 80% reduction — run almost indefinitely with a full stack |
| Cavitation Muffler | Titanium ×3 · Strontium ×2 | Reduces Tadpole noise output, making it less likely to attract creature aggression during exploration |
| Photovoltaic Charger | Copper Ingot ×1 · Strong Acid ×1 · Troilite ×1 | Solar-powered recharge for the Power Cell. Only functions in shallow water during daytime — park and wait |
| Echo Location | Quartz ×3 · Mild Acid ×1 · Atacamite ×1 | Mid-to-late game upgrade unlocked through story progression |
Tadpole Dock
The Tadpole Dock is the base structure that recharges your submarine. Park the Tadpole inside while your base is powered and the Power Cell will recharge automatically — no manual swapping needed. Built with the Habitat Builder.
| Ingredient | Amount | Station |
|---|---|---|
| Titanium Ingot | × 2 | Habitat Builder |
| Silver Ingot | × 1 | |
| Copper Wire | × 2 |
Tips
- Build Depth Module Mk. 1 as your first upgrade priority. You can't reach Karakorum without it, and Karakorum is where most mid-game materials come from.
- Install the Cavitation Muffler before entering Karakorum — the Bullethead and other predators are more aggressive there, and a quieter sub means fewer forced detours.
- Stack up to four Engine Efficiency modules for long-range runs. At 80% power reduction your Tadpole can cover enormous distances without returning to base.
- Gather Atacamite in bulk during your first Karakorum descent — it's the bottleneck for both Mk. 2 and the Echo Location upgrade.
- The Photovoltaic Charger is a supplement, not a replacement for the Dock — it only charges in shallow, sunlit water. Use it for daytime surface recharges between dives.
- Mk. 2 does not stack. Craft exactly one — any more is wasted materials.
Frequently Asked Questions
Q: What's the difference between Tadpole and Scout Ray Chassis? Which should I use?
A: Both are dockable chassis for the Tadpole. The Haul Chassis dramatically expands cargo and passenger capacity, making it ideal for farming runs and transporting resources, but it sacrifices speed. The Scout Ray Chassis enhances acceleration, top speed, and turning, designed for fast exploration and covering distance. Pick based on your goal — use Haul for resource runs, Scout Ray for exploration.
Q: What upgrade order should I follow? What's the priority?
A: Prioritize in this order: (1) Depth Module Mk. 1 — required to reach deeper biomes like Karakorum; (2) Cavitation Muffler — install before Karakorum to reduce creature aggression; (3) Engine Efficiency Modules — stack up to 4 for 80% power reduction and maximum range; (4) Mk. 2 and Echo Location — late-game upgrades. Follow this path for the smoothest progression.
Q: I'm running out of power. What can I do?
A: Three solutions: (1) Stack Engine Efficiency modules — each reduces consumption by 20%, stacking 4 achieves 80% reduction, the most impactful option; (2) Photovoltaic Charger — charges automatically in shallow water during daylight, great for daytime exploring and top-ups; (3) Tadpole Dock — install at your base for automatic charging while docked (requires base power). Combining all three is optimal.
Q: How do I quickly get the materials for Depth Modules Mk. 1 and Mk. 2?
A: Mk. 1 requires Celestine ×3. Farm it in Karakorum at 250–500m by hand-breaking it (yields 3 per resource vs. ~2 from the Sonic Resonator) — hand-mining is actually more efficient here. Mk. 2's critical bottleneck is Atacamite, found only in Karakorum at 100–400m. Plan to harvest it in bulk on your first deep Karakorum run to avoid repeat trips. Check the Item Database for Dedicated Core and Troilite locations.
Q: Can multiple players drive separate Tadpoles in multiplayer?
A: Yes. In a co-op session, each player can independently build and operate their own Tadpole. Blueprints and tech are shared across the team (one player scans, everyone unlocks), but the Tadpole hulls themselves and docking stations are personal. For cooperative exploration, divide roles — one player drives a Haul Chassis to gather resources while another pilots a Scout Ray to scout ahead. See the Multiplayer Guide for more details.